

Later I switch them out to other objects if necessary. TIP: I like to use GROVE and HEDGE objects and start to create/draw areas with them. Start plopping stuff on map.ĭO NOT USE LARGE TREES anywhere you want vehicles to move. Houses etc are in ART_AMBIENT and trees etc are in ART_NATURE. Go back to OBJECTS but use EPBS\ENVIRONMENT. In this list are the game objs like bunkers and points.ħ) Find territory_point_mp and place 10 on the map.Ĩ) Find territory_fuel_point_mp place 2 on map.ĩ) Find territory_munition_point_mp place 2 on map.ġ1) Find BUNKER_MARKER and place 3 by each base.ġ2) Optionally you can place a DEFAULT_RALLY_POINT by each base that units will move to when spawned.ġ3) If you are making a TEAM GAME map you will need to define the players under SCENARIO -> TEAMS on the main menu.ġ5) On right panel select CALCULATE VORONOI.Īt this point you should have a map with territories.įrom here you will want to place objects like houses, bushes etc. Then navigate in right panel obj list to EPBS\GAMEPLAY. Press R on objects and you can rotate them using the 3 axis gizmo lines like a pro.Ħ) Go to objects on toolbar. Example: Hold down H when moving an object to adjust its height. NOTE: Height, rotation, etc keystrokes are on the lower left status bar for each mode you are editing. It helps to turn on the 32x32 grid overlay in the main menu. Move the bases to the area you want them and move the premade base points to the middle of the base pizzas. Select GENERATE STARTING POSITIONS.ĥ) A generic map will be made with 2 bases etc. The in-game name is entered later in the worldbuilder.Ĥ) Enter terrain size of map and subtract 32 meters for playable area. You can probably put the the files anywhere but the worldbuilder may default to here in most cases.ģ) Enter generic a map name like 2p_Crossup. Usually C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\scenarios. To get the Worldbuilder running look in your COH2 directory and/or read this post:Ģ) In the file dialog, create a folder to hold your map in the default map area. It is designed as a quick reference for new mappers. This list is very generic and just gives a quick overview of map tools and concepts.
